
It can also be cast through walls and above/below you for a certain distance (useful at Marduk’s Temple for example). Plague is also a great skill, spreading through mobs and weakening them for you/pets to take down more easily. Also remember that if you can max out wolves and then add a couple of +to all Nature/+to all skills items to push the total to 18 or more you can summon a third wolf which gives more damage and believe me really makes a difference (try playing TQ Naked, max wolves and then find a mastery shrine - WOW!). You’ll need to look for Beastcaller, Spiritcaller, Summoner, Invoker and Ritualist affixes - staff and all jewellery to make a complete “pet set” with suffixes being of Servitude, of Convocation, of Subjugation, of Enslavement. This is the level most characters are in before the normal Typhon fight." When planning your build, make sure they’re fully functional by level 33. The main problem with building a summoner is that you have some many good skills to choose from, and almost all of them seem to work well with each other in paper. What this basically means is that with these skills, combined with proper gear, a Summoner is unlikely to die from sheer physical damage. That’s a naked Summoner more or less ignoring normal attacks from an act 4 creature.

Note: to keep your pets within the range of Earth Enchantment simply set their AI to normalĮven as Plague basically causes all of Earth’s nukes to hit for 50% more damage, Refresh allows you to spam nukes like Eruption without relying on -recharge gear.Ĭall of the Wild + Earth Enchantment + Heat Shield + Plague + Ring of FireĪll the+armor, +resist and +damage resist bonuses from these skills stack, as shown here. It also means that a staff attack from this guy (assuming he’s using a fire staff) can potentially do more damage than some nukes. This synergy allows the Summoner’s pets to do significantly more damage than your average Wanderer’s. Plague further increases all damage done on top of everything. At the heart of the class are three critical synergies:Įarth Enchantment line + Ring of Fire line + Pets + PlagueĮarth Enchantment offers tremendous bonuses to elemental and physical damage, while Ring of Fire decreases enemy armor. The Summoner, as a pet class, is unique in that it can do a massive amounts of AoE damage in a relatively short amount of time.

"Sample multiclass - The Summoner (Nature/Earth) Tyr wrote an excellent guide on the Nature mastery and he suggests a Summoner (Nature/Earth) You’re going to have to get involved and so you’ll need plenty of dexterity to keep your DA as high as possible. So you won’t find the equivalent of the Lazy Pokemon is possible. Well, bear in mind that in Acts 3 and 4 Normal pets suffer and will die quickly no matter what before becoming stronger again in Epic. Seems like nature for the first mastery and easy start with wolves but I’m drawing a blank at the second mastery to choose.

Right now in Grim Dawn the first class I created was of course the lazy Conjurer build. I enjoyed the Skelliemancer in D2, Engineer in Torchlight 2, Templar summoner in PoE, etc… buffing minions and having them do the fighting is my favorite thing to do in ARPGs. With the death of and the master build thread I’m hoping someone can post a good pet build. I think it was when my pets (wolves) started becoming less and less effective in normal that I started to lose interest. As I was playing Grim Dawn I realized I never beat Titan Quest and felt like I need to rectify that.
